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I only saw a grey screen and a timer. kinda like the camera was outside the playing area. Maybe the stretch mode in godot needs to be changed to support different screen resolutions? (Playing on macbook with safari browser)

Sorry to hear that. I have made sure to export it with all settings being correct in display settings. However, I was unable to fix this.

I have noticed that the initial zoom level of the browser is causing the issue. Once the game launches, the window becomes scalable. Thank you for your feedback nonetheless.