Cool idea and overall good execution. I don't know if it was bugged or you just did not have the time to implement an ending state, but I was kind of disappointed when the count just went to -1. Cool little project overall, though.
Thanks for the feedback! The ending was definitely a time crunch haha, a note should’ve popped up but I must’ve missed this bug in testing. I’m glad you found it enjoyable enough to play to the end :)