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Graphics are coherent, for the most part, doors excepted. They look like they don't belong in the universe. The animations are a bit dodgy as they trigger at unexpected times. For instance, going down slopes causes the character to fall indefinitely until you stop.

Music doesn't look. Sounds are repetitive as very few samples are used.

The only relationship with theme is when I went backwards in the "So Close" area. I didn't see any other parts of the game, because after collecting the puzzle pieces and going to the area where I could used them, I tried the obvious option, then all of the combinatorics. I the retried all of them again, one by one, entering and leaving the trigger collider. Nothing happened. I then quit.

Thank you for the feedback! I'll change the door after the jam ends. In the door section, the player needs to be near the door for the pieces to be interactable. When you enter the trigger, the pieces change their color and when you press them, they make a sound (and their color changes again). Also, it's not needed to go away and reenter the trigger if you input any wrong answer, the pieces will reset automatically. About the relation with the theme, I'm afraid the big part of it is after that door.

I would appreciate if you tried again getting as close as you can to the door, so that you can see the whole story. I think your opinion will change.