I am having problems with importing it to Godot 4.2, I think it might be beacus it is a fbx file as I cant seem to extract the meshes from the scene. Could you perhaps make a file that is a gITF format .glb?
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I’ve added the file to the downloads, you can download the .glb version. However, I haven’t worked with this format before and can’t guarantee proper operation (although I tried doing an import, there were no problems). I don’t have a lot of free time right now, so I also can’t guarantee that I can quickly help with further problems. I hope and your understanding and good luck with your development.