Not really sure what I'm doing in the game, but I can see you've clearly thought about how a run can vary depending on what items you select. My only question is what is the outcome? What have I gained by collecting 5 stones with the pick. What benefit am I receiving by gathering water. Who am I helping by defeating the red squares. I could see this being an excellent mobile game about gathering resources to upgrade a town. You have a solid foundation for a gameplay loop, just missing some purpose.