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(+1)

Not really sure what I'm doing in the game, but I can see you've clearly thought about how a run can vary depending on what items you select. My only question is what is the outcome? What have I gained by collecting 5 stones with the pick. What benefit am I receiving by gathering water. Who am I helping by defeating the red squares. I could see this being an excellent mobile game about gathering resources to upgrade a town. You have a solid foundation for a gameplay loop, just missing some purpose.

(+1)

Thank you for feedback. Using resourses to upgrade buildings in village was the plan. I didn't have idea for enemy (red squares) exept obstacle on your way. It would made more sense, if I aded distance counter and distance based goals.