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I gave pretty high ratings to this game, because it was an interesting experience. I enjoyed solving the puzzles in the game and it had a pretty well balanced progression / difficulty curve. I had a good time playing it in general.

HOWEVER, I thought the dungeon crawling 90° turns and 1f translations were really jarring. After a bit I felt mildly nauseous. I understand you couldn't use a normal FPS controller for a few reasons, however, I think you could have lerped movement and rotations, even relatively quickly and it would have probably reduced the confusion substantially.

The final bit (avoiding spoilers) was interesting. Surprised you picked the other side of the WWII situation, as opposed to the obvious choice.

An overall enjoyable entry.

Thank you for your input! In hindsight, I definitely had some thought about adding a setting for interpolated movement. The "old school" feel we were trying to go for was similar to the retro dungeon crawlers like Might & Might, as well as Ultima. Apologies for the discomfort.

Either way, a respectable critique. Happy to hear you enjoyed it.

More on the last part - the assets are actually modeled after Cold War-era USSR reference material I had. That's a handful of decades after the WW2 themes could have both been an option.