Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

L/RButton = Left or right face buttons are being pressed / down (most useful if the face of the controller is not visible from the camera, or to add bump/tilt)

    Down = 1 if the face buttons from the respective side are held

    Pressed = 1 on the first frame the button is held then goes to 0

L/ROnStick = if 1 the thumb should be on the stick, 0 hovering over the face buttons. It is set to the one you used last

L/RThumbX/Y = position of the thumb when hovering over the face buttons.

These last ones are a bit hard to conceptualize so here's a gif demonstrating them

Its kinda too many keyframes to put on a thumb but if you rig it in this order

  • Start
  • (Start on 0) ROnStick
  • (ROnStick on 0) A,B,X,Y
  • (A,B,X,Y on 0, ROnStick on 1) RStickX/Y
  • (All on 0) RThumbX/Y

Its not so bad

Thank you this is much easier to understand.