L/RButton = Left or right face buttons are being pressed / down (most useful if the face of the controller is not visible from the camera, or to add bump/tilt)
Down = 1 if the face buttons from the respective side are held
Pressed = 1 on the first frame the button is held then goes to 0
L/ROnStick = if 1 the thumb should be on the stick, 0 hovering over the face buttons. It is set to the one you used last
L/RThumbX/Y = position of the thumb when hovering over the face buttons.
These last ones are a bit hard to conceptualize so here's a gif demonstrating them
Its kinda too many keyframes to put on a thumb but if you rig it in this order
- Start
- (Start on 0) ROnStick
- (ROnStick on 0) A,B,X,Y
- (A,B,X,Y on 0, ROnStick on 1) RStickX/Y
- (All on 0) RThumbX/Y
Its not so bad