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This was cool, I really liked all the art and sounds. Theme interpretation is great.

Memory matching is a classic game mechanic, not much to say about it. I don’t really think you innovated much in terms of gameplay; I read in the tutorial that different items added or subtracted attack, but it never seemed to matter? I was just playing memory matching.

I did not enjoy multi-clicking doors, I found it tedious and a bit taxing on the ol’ pointer finger, especially as time ran out and I got more frantic in my clicking… but then I ran out of time and didn’t lose, not sure what was going on there. I think that a sound effect or a visual indicator (shake of some kind?) when clicking doors would make it much more satisfying.

One thing that was unclear to me was why some items required clicking to get rid of (i.e. rocks and bones), but some did not, such as cobwebs. Unless cobwebs were just art variety for empty tiles?

I think we had similar takes on the theme! The similarity was what initially attracted me to your submission. I love the name.

Overall I enjoyed the game, mostly the atmosphere and aesthetic. Nice job.