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(+1)

This was pretty solid. The charge to jump idea was interesting and same with getting energy from the sunlight. I kind of wish there was something else you could do with the energy, or maybe that it also cost some energy to jump, or something like that. It was also hard to tell how the charging worked, I actually thought I had to be actively in the sunlight to attack.

It would have been nice for there to have been a particle effect or sound effect that made it a little more clear you were collecting energy. I figured it out eventually, though.

Nice job!

Hi sprout, you made it out!

That’s really good feedback, thanks for spending the time writing it! A lot of people have mention that the game needs give more feedback to player during charging, I wish I had more time to polish that.

Power ups… I kid you not I had a whole lists of power ups I wanted to do, turn into a sunflower and shoot laser beams, turn into a bigger plant that can punch people, close range energy blast, grow bigger leaves so you can glide… the list goes on. Sadly they didn’t make it into the game.

Thanks for playing!

(+1)

That makes a lot of sense! I think you prioritized the right stuff, though. That said, if you end up working on this more in the future I think additional power ups would make for really compelling gameplay.