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(+1)

Feedback in the style of other jams:

Graphics: I love the 3D models! Very impressive work with the animations too. I especially like how the boss has a dying animation, instead of the game immediately ending when the health drops to zero. I think there's some room for improvements though, for instance: The default unity skybox is visible. I think this game could use some walls, yeah? Maybe make it look like the end of a dungeon.

Audio: Great music! I think the boss's attack sound effect is a bit weak? I think it should be a real crunchy "THUNK" rather than a soft "Tong" sound.

Mood: I love how the game is emphasizing how much larger the boss is compared to you. It's a real David Vs. Goliath perspective, and I think it was done very well.

Innovation: It's honestly a really creative boss fight. I haven't played any boss fights that were quite like this, and I enjoyed it.

Theme/Limitation: It really feels like it's only one item. I guess the boss has the other item? Or perhaps the bow is one item and the arrow is the other? I usually would consider those two parts of one whole. Perhaps I'm just being nitpicky.

Overall: Very nice! The pacing is good. It's a nice 2 minute long game, any more and it would get stale. I couldn't see myself circling this guy dealing 30 individual hits, you know? Speaking of, I think it's silly that the health is arbitrarily multiplied by ten. Why not just make the health count down by 1? Anyway, I enjoyed the game! Great work!

These are all good suggestions! Thank you for feedback and thank you for playing!