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It was a good opportunity to make the collisions less bad. Too bad. The game is impossible in this way.

(+1)

I have used the C64 sprite collision hardware. So, the collision detection is perfect. The problem is not the collision detection but the relative few time to bypass some enemies or the exact timing required to avoid them. In fact, this version is much easier than the original ZX Spectrum version.

Not easy enough. You have to make it even easier.