oh, I also want to compliment you for the level design. I really liked how you could see out windows and it could give you hints as to what to come, or where to go. for example, in one of the later levels I got a green key. I remember seeing a green door but forgot where. but as I was backtracking I saw it through one of the windows. It also helped keep it from feeling like an underground bunker like all the Wolfenstein clones