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Happy to see this entry returning from the previous RPG Mania, and very pleased that game mechanic systems have been implemented for combat and skill checks! Overall it feels like this entry is getting close to a feature-complete state where it could be published once the content for the main story is finished.

Implementation of the skill checks and travel map look and feel great, especially after the post-jam tweak. Combat system is adequate but the UI still needs further tweaks like icons for the battle skills and animated indicators when the player gains energy points. If this game is using vector art and there are no plans to have a movement grid during battles, then the overall visual composition of the battle view could benefit from zooming in more closely on the player and enemies.

Overall very impressed with this entry and hope ya'll continue the great work!

Thank you very much for your feedback! I’m glad to hear that you liked the improvements we made so far.

We will be happy to continue developing the story along with the combat mechanics and visuals, as these two are now at the top of our priorities list. There are, of course, many more things left here and there, but I hope that in the coming months, we can make progress on the story, as many of the basic things already work at a level where they can facilitate working on the storyline.