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Hey man I rated your game, how did you make the open world do you have any tutorials because it‘s very fluid even if it‘s like open world and the terrain is also cool like when you have to brew those roots you have to go through like a underground thing, how did you build that?

Thank you! I used Blender 3D to make the models and I imported the models into Unity! My not-so-secret to creating an open world feel is to make a small level instead of a vast, sprawling open world! 

it’s very fluent I didn’t even noticed it