understandable, if i added my mike and spoke to the recording or if id been smart enough to realise the mouse pointer wasnt beeing recorded it would have been better xD
but yeah, then making animations, each "frame" you add incoporates the following right fram into the animation, if the animation brakes of like it does in theese you cant add the following that are under it. to the animation, so you get a broken animation set. so for theese kind of tilesets you want them in unbroken rows, so say you do like youve done with your rpg-maker tileset, you know with the trees and flowers and such, you would ad theese at say the botom or something, like xxxxx *empty* xxxxx *empty* xxxxx *new row, rince, repeat* where the x's are the first to last in each frameset. if you look att the below picture and look att the water, those 4 are an animation set, so you owould just ad a empty behind then put in the next set. just dont brake a set, move the entire row if you dont have room for all of them behind eachother (in each set that is)