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The art is nice, but the music is great ;-). The game is a bit short, but probably the right length. The reveal at the end, explaining why the character can't go backwards, was great. Perhaps you can explore that a bit further in the game.

[spoilers] The part were you need to start moving backwards wasn't very clear to me. I kept on walking to the right and then got reset without any feedback as to what I was doing wrong. Also, were the puzzle pieces physical pieces? (that would make sense from the reason as to why you can't go backwards) Maybe you could have made that more clear.

Thank you for playing and for the critique! Making a longer game keeping the same narrative was very difficult, so I decided to go with a compact story. About the part where you need to start going backwards, I decided not to give any explicit clue to fit the theme, I thought that showing the doors, having a dead end and the audiovisual sign when you press the LeftArrow/A was enough for the player to know what to do. About the puzzle pieces, I don't understand the question, sorry...

With that question I was reffering to the fact that the character suffers from memory loss (amnesia). So, were the puzzle pieces a way for the character to remember his thoughts? Does he carry around wooden planks with words on them to remember questions or am I reading into things to much and was it just a coincidence?

The character represent the player. Who suffer from amnesia is the friend (or the game). The pieces are a way for the player to communicate with the game.