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Nice narrative experience! The horror of tedium is a under explored concept in the gaming space, in my opinion. My main criticism of the game might be that the physical environment is underutilized; you could really drive home the point by having the player perform more of the monotonous daily tasks in the world, rather than have them pulled along by the story, which doesn't seem to mind what the player is doing outside of responding to prompts. Also, I managed to fall into oblivion after walking out the door while talking to my mother. Metaphor?

Regardless, interesting concept. I really liked when I could see visual changes in the world after making decisions. Good work!

Thank you for the feedback and for playing! We found the door didn't have collision right before we shipped, that's how game james go xD

A lot of new skills were learned during this jam, and we ended up scoping out as much as we could during this time. I agree there could be more added and appreciate the ideas.