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(+1)

I appreciate that the assets were made from scratch and some of the designs are really fun, but the difficulty is a bit weird. For example I never managed to do the initial parkour part reliably. The delay on the pogo jump is so large and the dash seems to just straight up not work from time to time. Hollow Knight had similar movement (I assume the pogo jump and the directional attacks were inspired by that), but there the movement was instantaneous, so you could reliably parry off spikes and such. I think having to go through the initial room so many times soured my experience a bit. The eye themes boss had a really cool design, and the sounds effects are nice.

(+1)

Thank you for playing. Awesome suggestion, I'll be working on improving the controls thank you very much.