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It took my smooth brain a while to realize the runes encoded transformations. Once I did it was a lot of fun. I liked the colors and aesthetic too, and it really fit the theme of the jam. It wasn't just "a well known game genre but with some doors added for flavor". One thing that was a bit weird was how the rune hint pages worked. It seems like you could open the same one multiple times, and you had to close each one separately. You could also click through the page to accidentally activate things in the background. That part was a bit frustrating but I just wrote down the transformations on a sticky note so that pretty much solved it.