Connection to the theme seems a bit light, but aside from that: solid game! :) The visuals feel very "Limbo"-esque, but I guess the minimal black-and-white aesthetic makes it a good choice for jams, and the music complements it nicely. I stopped playing when I reached the rotating stones, though. I get how you're supposed to solve the puzzle there, but didn't feel too motivated doing it with that somewhat awkward jump. Adding a long wind up before each jump might have been a design decision, but none that I particularly dig or saw any real need for up until that point.