Amazing feedback! After some play-testing I realized I didn't communicate with the player enough. T^T I'll make cutscenes skippable in my future jams too, you have a great point, I'm thankful you mentioned it.
The monster moves on a set path, if you stand by the door for 50 seconds he clears the debris. I also realized 50 seconds is probably too long, especially when players don't understand what's going on. A timer or more audio lines would help with game communication. Thank you for playing and I hope to make my games more clear in the future! :D