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Recently, I implemented a radar to streamline the game a bit.  The reason I did this is to fix a problem I noticed while play testing. It was something to do with the number of objectives the player receives not really affecting the game that much. Mostly due with the chance that the player would have to search the whole map anyways even if they were given a small number of objectives.

I also changed the pause screen, and I wanted to hear everyone else's thoughts on it. I rarely get feedback, so it would be much appreciated.