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Thank you! The goal was to make the player know which direction to go by gigantifying the objects you are looking for when far. It was suppose to give you a rough idea of where to go. But then of course the enemies where gigantified too so that you could confuse them with the boat parts. We also added gigantified cactus trees that recovers some of your stamina. The problem is that when you get close to the objects they get reduced to their normal size, so you might walk right next to one without realising. 
I guess we should have implemented a beeping sound that gets faster/stronger when you get closer to a boat part...I should have thought of that during the jam. Anyways thank you for the feedback!