This was my first game jam ever. And here's the story of my game development experience during this jam:
I started Brainstorming ideas for a game as soon as the theme was revealed then 1 day later when I actually got to work on the game I had an idea in mind: game where you fight of zombies. Then I thought about the art style... I'm pretty bad at blender and just picked up MegicaVoxel so I thought why not make voxel Modells. And with some reference for inspiration(true inspection not stealing meant as "inspection" 😂) it was quite easy to make everything that I wanted in MagicaVoxel. Then I got to programming the mechanics on day 3 I believe (I didn't have time to work on the game on day 2) I spent day 3-5 coding stuff and making models when I needed them. Then day 6 arrives and my todo list is relatively full still and I don't have much time to work on the game...
So I set myself an alarm for 7am and got to work doing everything I possibly can the rest of polishing and finishing the game was done at around 7:45-7:55am. Then what I thought would be the hardest part: uploading to itch.io(because I heard people on YouTube say that some stuff went wrong) but it was extremely easy and straightforward and everything worked perfectly fine. So my game was uploaded at around 8am...
And that's how BitBrain was made.
If you want to play my game you can do so by clicking on this link! https://itch.io/jam/brackeys-11/rate/2535578 I truly hope you will enjoy it!
return 0;(get it because in programming return 0; would end the Programm and my post is over😂) I admit that that joke wasn't great😂