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The way to complete the game was to go back to the computer room and talk to it

Technically, we wanted to make the computer room itself "an entity" called "Her Room". And have one last sort of "rush" sequence. We didn't get time for that, but it should be at least completable. 

Though obviously the only way to know that is if we indicated it, we didn't get time for that sadly.

The visual style was definitely the best part. Me and Mallvo were rather proud of that. And it was buckets of fun to make all the entities, there was so much I wanted to do with them, both visually changing as you talked to them (indicating mood/danger), and having longer dialogues with them to make the 7 day limit really quite intense. (We even wanted a bunch of smaller sub entities that were obstacles or roadblocks to talk to and engage with)

But, we ran out of time. Ironic.

I think we had the feeling down, but I'm not sure if we're going to be able to return to it soon with so much on our plate. I do really want to though, maybe it's just something I do on my own time since I have a world I want to show. You know?

Who knows. Maybe once I recover from my injury to my hands, I'll see if I got the time to do so. I wanted to make a Yumi Nikki esk game but with more Serial Experiment Lain vibes atmosphere wise. Thanks mate.