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Thanks for the comments Bulboculus! I'm glad you liked it! During development most monsters would 1 shot me. So I had some really strong items to compensate for that, but because they drop at random, sometimes you could kill a few monsters and other times you'd just have no luck. So when I toned down the monsters before "release", I didn't go and adjust the items to match. Near the end I also added a heal/mana regen after each round of combat, which I think could be tuned to make it feel a little more like you're getting run down as you progress.

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Well I understand as my game kinda had the same problem. It's always hard to balance things when you only have one week after all, I experience this in every game jam

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Yeah it's tough. I think next time I'll cut the scope a little and try to get it playable in about half the time. Then I'll spend a bunch of time doing the balance.