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Hi there! I took a look at this game in the second part of a short compilation. The aesthetic was pretty nice for a small jam game. I had some issues with the controls, but nothing major. I have to give props to the music, which was probably my favorite aspect of it all. Great tunes, keep it up!
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I had a similar experience getting stuck and having difficultly with the controls. It's sad because the concept, aesthetic, music, and color palatte are soo lovely. I love everything about the game except actually playing it :(

From the pic shown it looks like it was developed for specific hardware tho... I wish I could play it like that! I bet it's really smooth

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Thank you soo much for including my game in your video, it was super lovely!

I'm going to look into getting the controls to feel a bit better since I think a few people have had issues with them. But thanks again!

Hi! I've worked with unity's wheel collider in the past, so I've learned a few things:

  • Set the car's physics material to zero or very low friction. (make sure the friction combine is multiply and not minimum, because that doesn't work for some reason.)
  • increase the side to side grip a little bit. The front tires are slipping when trying to turn at speed.
  • reduce the turn strength when at high speeds. it's possible to manually accomplish on a controller, but not easily on a keyboard. turning the full amount at speed makes the tires slip and lose traction.