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I love this! I'm genuinely am so blown away and impressed with what your team managed to make in such a short amount of time. The character designs are all fantastic, and the writing was really good. The writing did an incredible job painting pictures in my head as I can recall having similar experiences. I can feel the meat juice on my hands, the way characters are struggling to speak how they feel while holding back tears.

It's written in such a way that doesn't directly tell the audience what to feel and is instead delivered with flair. I'm allowed to understand and discovery these characters and the world and become invested in them myself.  I'd love to know the specific credits as to who coded, who did art, and who wrote, etc as I was not able to find this on the menu/game.

I was the lead artist on my game, and the art in this game was great. The character designs are so pretty, Inuhiko was a stand out for me, and the background when they told the dragon story was mesmerizing. The little details, like how each character blinks give them just a bit more life. I looked up the characters names and how each of them fit with the design and story being told. I can tell there was a lot of picking and choosing what to draw, and you really used your time effectively. It's more important that your characters were rendered so good, as they're the focus as opposed to the backgrounds which are just dressing. You even used it to your advantage as I love that we don't actually see Cosmo in the bed, and are left to imagine what their state is like.

Some light criticism, I love each of these characters designs, but Cosmo who I understand IS the main focus of the story, their design feels just a little out of place, compared to the other characters like Umabami. They should have the extra flair, for being so important. It reminds me of Basil's design from Omori, who is very distinct from the cast, but still has a similar enough aesthetic to match the cast.

The only part that took me out of the story was seeing the characters in their normal clothing at the funeral, compared to seeing them in an all black attire. I understand this was probably for a sake of time as there's already so much love and detail in everything else, but it was something that took me out of the experience for a moment.

In these 7 days, your team made a compelling narrative and really captured the theme of "What's behind this door" as things slowly unfolded. I really am happy to have played this, as this was one of the best Game Jam Games that I've played. Great story, great characters. No bugs to my knowledge. Loved it and looking forward to what you guys make next. Sorry for the long comment, I just really liked this game hahahaha.