Awesome, I'll take a peek
EDIT - The files look correct but it's still just the Windows build in that folder. To do a macOS build you need to first add mac build support. You can do that part in the hub. Open Unity Hub app > Installs > Select the specific install (Unity editor version) you used to build this game > Click the three dots in the upper right corner of the install > Add mac build support. Then reopen your project in the Unity editor > File Menu > Build Settings > Select Standalone Windows/macOS/Linux but change the target to macOS.
NOTE: You may actually need a mac to build a macOS app. Unless it's a java app it may need to be signed (through Xcode - which only runs on macs) but I'm not sure about that part. Anyway, hope this helps.