Great turns of phrase in here that indicate a love of panache and whimsy. The presentation of the story indicates a good confidence with Harlowe given the design of the custom CSS, particularly the design of the player-input password as a puzzle that could lie at the centre of the enigmatic story. I need to play it again to properly process it, but it effectively conveys images of forlorn desolation of an abandoned apartment and dated television show only preserved through the obsessions of the main character. It's a bit Videodrome in how it sets up the television as this large, dreadful thing through which fantasies are channeled. Which is nice. Whilst time-consuming and difficult to plan, I definitely encourage exploring the possibilities of finalising the puzzles - I assume they're not done, or I'm not very smart - as this really does start to tug at the flexibility of Twine as a pretty open-ended medium. Great work!
Thanks for being a part of the Scream TV jam!
- ryan