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Love the big moments of sitting in the middle of a squad of enemies and under a surveillance camera as they all just walk by, very tense. Lessss liked the long walks through hallways, and the detection range on the robots, felt a bit too long for my taste. And agreed with Colby, the sound design was phenonimal; loved that alarm =3.

(+1)

you right about the endless hallways, i think i overdid it with the map making it too large and labirinth-like.

happy you enjoyed the concept tho!