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(1 edit) (+3)

Pretty cool! The "time moves when you stop" mechanic is really creative, like an inverse "Super Hot", and the top down view fits the gameplay nicely.
The only thing I can think of is that sometimes the character gets stuck on the scenery, perhaps this happens because the sprite clips a little bit inside the walls when he changes direction. Also it could have been cool to see more levels and mechanics, like enemies or objects that do the opposite, they only move when you stop, maybe an attack for the player, etc... there are many ideas to explore that would be awesome.
But overall this was a pretty cool short game, and the time freeze was great! Congrats!

(+1)

Thanks! We planned different enemies, but unfortunately ran out of time. The colliders can be little tricky and ended up being even more buggy in the WebGL version, as locking frame rate didn't seem to work. The way we implemented pixel perfection might also cause some issues, as it isn't the most robust. But glad to hear you enjoyed!