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I like the game's central idea of messing around with the relationship between the player and game. Sometimes it can be very effective to manipulate and confuse a player and break down the idea of where the game begins and ends. I really encourage you to explore these ideas and how they can reinforce a narrative! In this game, there's a few fun twists - reassembling the body of the game's author, believing the game is frozen when it's not, and traversing outside the game space. I like the hints at narrative progression with the pictures too. For constructive feedback, think about how you can tie the threads together into a story: how can the tricks you've learnt and demonstrated along the way reinforce a way of telling a story? For instance, a common trope with these mechanics is to set up a 'haunted' game or entity that is messing with the player. There's so many angles to go with these ideas and it's awesome to see something fresh! Great work. 

Thanks for being a part of the Scream TV jam! 

- ryan 

Wow thanks, I could really expand on this idea if I ever feel like it :)