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GameMaker. I know my way around it pretty well, and I have a roguelike template so I don’t have to reinvent the wheel for the standard bits. The only downside is there is no standard roguelike library so if I want to do stuff like BSP or more advanced FOV algorithms I have to figure out how to do that stuff myself.

That's awesome. I used GMS2 for my 7DRL two years ago. Agree, that FOV and pathfinding with turn based are definitely the difficult aspects of using GMS.