Excellent graphical style. Coherent and squalid like the story's characters.
Audio is serviceable for what the game is. Perhaps the character typing sound is a little loud.
Not sure the game hits the theme. The characters in it are liars, sure, but not the game itself.
Design-wise, this game has the LA Noire problem. You select a dialogue option, thinking you're going to get a measured response, instead the other person goes totally nuts and you fail the investigation. Because there is no checkpoint system, you then have to start over, until you finally find the sequence the dev decided you need to pick to actually see what the truth is. This is a pretty serious problem that affects games like these. It's difficult enough to write convincing mystery murder dialogue in linear contexts, like books, it's much more difficult to do this well in a game. I gave up after failing twice, because I was bored of repeating the same interrogations.
The problem is further compounded by the poor quality of the English dialogue. From typos to expressions that don't work. it makes it difficult for an English speaking player to go through the investigation with clear awareness of who the characters are. I would recommend finding an Anglophone friend that's willing to help with proofing the dialogue before the game is put up for scrutiny next time, if possible.
Viewing post in Who killed Allita? jam comments
Thanks for the review!
It was our first game jam so we underestimated how long would take to make this game, and, at the end, we had just a few hours to come up with the scripts for the interrogation parts (wich I know is the main point in these kinds of games) and, since we couldn't spend much time wrinting those, the twist that reviews the killer is too hard to reach, given the lack of clues in the dialogs.
We had a lot of fun regardless and got tons of experience for future games.
From all the reviews i've seen so far (not only on my game) you are the first to actually give some good criticism, and that heps a ton!
I'll be checking out your entry later! XD
It's a little sad, in my opinion, how many of the rating comments are dry and ultimately dishonest "Amazing graphics. I was so immersed. *Rate my game plz". This is not what feedback is about. Feedback is about improvement and making informative future decisions. I hope I can count on you giving me criticism of what you would like to see improved in my game. I'm thinking about bringing it to market, so I can use information, not fuzzy feelings. :D