Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very interesting, the narrative really settles you in to the guy's daily routine. I liked the occasional horror elements of people reacting in ways you wouldn't expect, like your co-worker that eats the salad from the place they raised awareness about being hypocritical, and your mom mentioning how you don't pick up even if you pick up the phone every day.

I assumed the endings were tied to whether you leaned into your depression and doldrum or tried to open up with others more, or chose comfortable options versus disruptive ones, and I only ever hit ending 2 out of 3. I'm not sure if the other endings just weren't implemented, or there's something I'm missing. I assume it's something about whether you lean into the depression or not, and if that's the case and these other endings exist then I assume you have to choose options perfectly, and I would hope it wouldn't be quite so hard to do that.

Regardless, this was nice! I don't know that walking around the apartment added much to my enjoyment but I can see the ambition there.

All three endings are in the game! You’re correct that it requires perfect responses to get the other two endings. The “correct”/“wrong” choices require either completely rejecting the pattern or sticking with it and really that’s all. 

Thanks for playing and appreciate your feedback.