Definitely not an easy sort of thing to make, I wouldn't know where to start! Controllable chaos is lots of fun, and your physics look like they look like they've got just the right balance of silliness and functionality.
Thanks, it was definitely a challenge to get all this working fine enough for the jam. There's still a few bugs with collision, and one bug where if you rotate a piece constantly for long enough it just starts expanding and then explodes into a mess of collision nonsense which I never got around to fixing, but those are rare enough that I'm happy to call it "just part of the jank" lmao. I'm still overall pretty happy with how it plays and I learnt a lot while making this.