Technical Notes: The execution is really nice, to have a flying character with more control you can import the flying character third person pack and make the space ship invisible. This will give the player more control as their flying.
I found myself wanting to go towards the large objects, down and under the path, and towards lights but each time there was no surprise or something more for doing so. The affordances of the space tell me to do so but the reality of it denies my curiosity. This is a challenge in interactive work not present in installation and still work. There is an expectation of reward for time and exploration. This may be a trap from games but if it is something that interests you, I would push the elements of surprise in depth when presenting such an explorable space. If you wan the viewer to pay only attention to the paths you've provided and the higher level space you have designed than think about how to restrict their movement and communicate denial. Things like avoiding door ways, arches, lit paths, windows, etc. Or if you think this denial is interesting than please do provide even more anti-affordances and make that apart of your player goals. Whatever you do, just do it with intention. :)
Grade: A-
Recommended Artists/Projects:
http://www.brokendimension.com/
https://gigoiastudios.itch.io/surrealista
https://store.steampowered.com/app/423750/Gardenarium/http://www.panoramic.al/
https://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/
https://store.steampowered.com/app/303210/The_Beginners_Guide/
https://www.ko-opmode.com/orchids