Thank you! Yeah, numbered options would definitely be a LOT more user friendly, but I'll gladly admit that for this game I prioritized gimmick and nostalgia over user experience. The moment I got the idea of making a text adventure game played on a Nokia, I knew that it sounded absolutely stupid but also that I *had* to try making it. Just picking options from a list would also be very similar to games I've made in the past, and I wanted to do something different enough to do a couple of things I've never done before - like a simple text parser.
Glad you liked the help menu! I intended for it to be very optional, so that you don't actually need it, but you can use it if you're stuck.