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(1 edit)

Critique:

This is project is just loads of fun. Really good use of interaction to activate the space. The render target wall adds a level of engagement while also referencing the windows 95/98 vibes and early video games. Each room brings on a little bit of a different feel and way of operating. I think the only thing I would want to see more of is expanded game/interaction design and level design. Things like objects that do something else when placed together, points of scripting when you hit certain points,  or even ways to unlock each portions of this fascinating map. I recommend this blog as a starting point on the fascinating world of level design http://www.lizengland.com/blog/2014/04/the-door-problem/ and this you tube channel https://www.youtube.com/channel/UCgPIugXMNDp9ZuZxygPxDIw. I think this book gels the nicest with your work https://www.crcpress.com/An-Architectural-Approach-to-Level-Design/Totten/p/book/9781466585416 or if you want something free you can check out my thesis https://drive.google.com/file/d/1U3Yl1k5hIWJezlCuj38bAGXfFrXtqbBw/view :) 

Grade: A

Recommended Artists/Projects:

https://store.steampowered.com/app/844590/Hypnospace_Outlaw/
https://strangethink.itch.io/
https://store.steampowered.com/app/757480/Broken_Reality/
https://arcanekids.com/
https://alienmelon.itch.io/everything-is-going-to-be-ok
https://www.ko-opmode.com/orchids
https://mollysoda.itch.io/wrong-box

Thank you so much!! 

You're welcome :)