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Overall a very good game, i love the gameloop that just yearns for you to keep playing over and over. My only complaints are:

  • the lack of a tutorial, fullscreen option, or pause menu,
  • the fact difficulty kinda decends into chaos if rng decides to make an enemy that expands into a massive heap extremely difficult to take down (though i will admit, it is fun and rewarding to take down those massive enemy heaps).
    • (could probably fix this by slowing down the cycle speed the more enemies there are on screen)
  • if you have two of the same item in the shop, for some reason buying one sometimes make the other more expensive??? i never got that kinda philosophy, youre already losing money from buying something, you dont need to make it more expensive.
  • The fact I have yet to figure out what actually causes the events and what they actually do
  • I would also suggest making it more apparent when you can dash and when enemies are cycling through their conway cycles.

Overall a very promising and interesting game. The polish is astounding, the game loop is just the right amount of rewarding and difficult, and the graphics are great. Once this game comes out complete on steam, I'll be sure to purchase it. Just way too polished and clean to pass up. The demo itself is pretty much already a complete game, you just need some extra improvements and some more content and items. (A multiplayer mode for this game would most likely do WONDERS.)

Great job fluffy, very cool.

All of the things you mentioned were planned changes already for the full game. The HighLife event is caused randomly by the beacon. The event has more aggressive cellular automata rules similar to the actual HighLife rules. I'll probably figure out a way to convey the active automata ruleset in a way that's easier to understand.

https://en.m.wikipedia.org/wiki/Highlife_(cellular_automaton)