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Not sure this is normal, but after reaching the 5x5, I moved on to faster 4x4. This lasted for 15+ rounds, so I thought I'd finished the game, essentially. I had 10 hp and 4 skips at that point, so if the game was going to continue as it was (which seemed to be the case), I wasn't gonna continue playing.

Graphics are solid. Simple but effective at communicating with the player without distractions.

SFX are chirpy and on the loud side. Not sure I enjoyed that, especially over time. In the options I was able to lower the music volume, but I didn't see an option for SFX.

Music is enjoyable enough. Abstract and futuristic. Worked for me. May be a little too high pace for the puzzle, but it does go along with the timer concept to build tension well.

I don't thing the game hits the theme at all. It's an exclusion game as opposed to an imitation game. The tutorial explains it once, no more "lies". Solid tutorial, by the way.

Needs more content if you're thinking of bringing this to market. Cheers.

Thanks for the the detailed feedback! After the 4x4 it just gets faster because a 5x5 grid was simply impossible (for me at least). Because of time constraints, I didn't get the chance to implement a more complete settings menu, but that is something I will definitely do in the future. I think you're correct regarding the theme. It was the only idea that sort of fit the theme that came to me at the time (of course that doesn't make it better), but that's something I have to improve at. Thank you again for the suggestions.