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(+2)

Yeah... B is for "Balancing".
Seriously, I really wish it was present in any way, so I could get more from all other game aspects being so polished, But that implies that all doors still need to be doable choise, while being "the worst" choise..)

Otherwise, as I already said - visuals, sfx, ux, player movement - all top-notch, especially for a one week game, gj.

Also, starting dialog needs to be skippable after the forst time, but I assume you just didn't have enough time for some of such small details, completely understandable.