DAY 5!
Finished some sprites for more enemies/townspeople! Also got some more work down on different buildings/maps. The one shown above is a work in progress, and will actually have more npc's in once I finish writing the dialogue for the rest of the NPCs in the first town. Though I have programmed the first fight in the game!
Sadly, the Lickboxer fight will have to wait to be shown, since battle sprites are a WIP.
I'm probably gonna do a few extra graphics tonight! I'll edit if I have anything noteworthy to show. As a sidenote: Yes. This game will be FULL of bad puns. I love them.
EDIT!!!
I got the mystery command to work in battle! Took me an hour or so of fiddling with variables and switches, but I figured it out for the most part. Now I can add in a mystery command like Space Funeral!
For those of you that don't know what a Mystery command is, essentially, it's a mystery! You can use it once per battle, and it'll have different and random effects each time you use it! One time you may throw up on yourself, the next you might play Rock Paper Scissors with the enemy, and then the next battle you might learn a special attack! Essentially, it's a fun little mechanic I loved from Space Funeral, so I worked to figure out how to make it work in Neru. I'm really excited about it!