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There’s definitely a fair bit of information overload at the very start, and I honestly felt almost more lost at the end of the tutorial than I did at the start. It was easier to understand the various game elements and their interaction once I actually used them a little. The tutorial might have been easier to parse if it popped up one piece at a time as you interact with each mechanic. Also, when you’re making a tutorial in-character, it can be immensely helpful to have indicators like bold or special colour text to express that the subject of the text is a mechanic and not just story or flavour text. Leaping into the game itself, I do love all the references to birds as a conspiracy, it’s a nice nod to the community. The art for the various events is super fun, though the lines are a bit thin so it can be hard to make out when you’re not fullscreen. The various values related to “flock power” are a bit ambiguous, I couldn’t find any explanation of what they represent. There are many numbers fighting for your attention at the start, so I would consider maybe moving the “flock power” stats underneath each bird into the menu that pops up when you click on them, because the “total flock power” in the bottom left is the number that really matters to the player. The resource values on the “end turn” button also fight with their twins on the bottom of the screen for your attention; it’s nice QOL to see what you’re going to receive next turn, but that kinda non-critical info might be better served in a tooltip or a popup menu. The bird sounds are nice, but also very intense, I would want to reduce the volume and the number of sounds. The feedback when you mouse over the event banners is very smooth, I’d certainly like to see more of that. Overall I think the flavor text is one of your strongest points, so I’d love to see you lean into that! A little cleaning up and I think you have something pretty charming here.

(+1)

Thanks so much for the feedback! I actually agree on pretty much everything! We have overhauled pretty much the entire UI,because there definitely is an information overload. We have pans to update all the artwork, but that is a slow process. We also have plans to implement bird assignments, rather than a bulk measurement of flock power. There is so much I could talk about, but in short thank you for the feed back and the re-assurance that we have and are fixing the right things.