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Going Through a very long Tunnel

Our development train is now going through a vastly long tunnel: Refactoring the physics system.

The current physics system is old and rudimentary, it does not even support relatively basic stuff like rotational mechanics, custom mesh collision and ragdoll physics.

So we are remaking the physics module, I may use PhysX or some full physics sdk otherwise I'd take forever to remake it.

This was part of the roadmap as my current physics engine is over 10 years old, so the time has come to replace it. 

I'm basically working on transplanting this module, so nothing is building correctly right now, hopefully next update we are out of the tunnel so I'll have some cool screen captures to share.

The game is 20.3% complete and 67.7% ready for editor alpha release.