The problem with OSX is we shifted to IL2CPP, and I can't build with that without an apple computer, one that can run the project and would run at least $1000 just for this one task. As such I have to build with a different process that may change the way the game functions. I've been debating this issue for a while.
Linux, just seems to be worse than a windows build with proton for some reason based on my steamdeck testing. It all performs worse, and looks worse, and stuff like HDR doesn't work.
Regardless, the current release has been on OSX and Linux. Feedback is appreciated but there's only so much I can do.