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Hello, yes it does, but not straightaway on the opening. Now I have to click an item on a line that has item that goes over the edge, to activate the scrollbar, instead of having to drag & move the item as previously.

Oh okay. So it is to my understanding that under certain conditions it does not show the scrollbar until it is updated on the document size. You are able to do this by picking up an entrant.

Those conditions to show the scrollbar; does it require you doing this after loading a file? Does it require you doing this after resizing the window?

I will investigate further either way on a Windows 11 machine to see what might need a trigger to update the scrollbar. I suspect there might be a disparity in how Godot handles the scrollbar across operating systems.

On initial load, the scrollbar isnt shown, regardless of the window size (both at windowed/fullscreen). But it does show when I resize at this point, in both cases.

When you resize the window? Okay, I will look into it.