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Very very very cool idea, awesome presentation, one design problem i found is that if you know how the cellular automata works, you can infinitely farm enemies, for example when there is a 2x2 clump, you can eliminate one of the enemies, then wait for it to respawn and repeat this until you have all the money you need

Actually, I accounted for that by making difficulty partially increase based on time, which makes it a disadvantage to do that. I just didn't do the RoR-type difficulty meter to indicate that yet.

Ah I see, very smart, can't wait to see the finished game :D