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(+1)

That was tough as nails! 

For your first work, this game exhibits scope control while still presenting some interesting ideas. My favorite of which is that the robot guards change directions when they touch you and you're not being spotted. 

One criticism though is that the limited screen size hides the robot guards from above and below, resulting in cheap deaths. I suggest adding "footsteps" sound to the robot guards to let the players know when they're approaching.

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thank you for the good review, i agree with you, the robots are too easy to trigger and you dont always have time to avoid getting caught, i should have put a footstep sound like you said or else given more tolerance time (which btw the rotating rays do have unlike the bots) to let the player stop.

Unfortunately the time was up so i had to deliver it as is, but as a first project id say im satisfied